Engine System Proposal 6320
A downloadable game
I would like to make a Sprite Sheet Animator. It should be able to:
- Load a png sprite sheet
- cut it up into supplied dimensions
- display each image over a given time
- Transition to other animations
- Be able to add a rigidbody
Important C++ Objects:
- Png loader
- Animator, stores animations and runs them
- Animation (Inheritable), holds png and variables to determine frames
A stretch goal would be collisions tied together with each animation frame. If I have even more time, I want to make a tile map system. I imagine that I will have some difficulty reading png data and mapping it to world space or locking pixels to a scaled resolution. I am very worried about how dependent on the graphics engine will be with my implementation because I’m sure the way I've implemented graphics is different from my classmates.
I really like pixel art games and would probably like to make something like that for my main game using our engine.
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