A downloadable game

I would like to make a Sprite Sheet Animator. It should be able to:

  • Load a png sprite sheet
  • cut it up into supplied dimensions
  • display each image over a given time
  • Transition to other animations
  • Be able to add a rigidbody

Important C++ Objects:

  • Png loader
  • Animator, stores animations and runs them 
  • Animation (Inheritable), holds png and variables to determine frames

A stretch goal would be collisions tied together with each animation frame. If I have even more time, I want to make a tile map system. I imagine that I will have some difficulty reading png data and mapping it to world space or locking pixels to a scaled resolution. I am very worried about how dependent on the graphics engine will be with my implementation because I’m sure the way I've implemented graphics is different from my classmates.

I really like pixel art games and would probably like to make something like that for my main game using our engine.

Published 28 days ago
StatusReleased
AuthorChai

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